// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Physics/Experimental/PhysScene_Chaos.h" #include "ChaosSolver.generated.h" class UChaosSolver; /** * UChaosSolver (UObject) * */ UCLASS(customconstructor, MinimalAPI) class UChaosSolver : public UObject { GENERATED_UCLASS_BODY() public: CHAOSSOLVERENGINE_API UChaosSolver(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); bool IsVisible() { return true; } };