// Copyright Epic Games, Inc. All Rights Reserved. #include "ConstraintChannel.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ConstraintChannel) bool FMovieSceneConstraintChannel::Evaluate(FFrameTime InTime, bool& OutValue) const { if (Times.IsEmpty()) { return false; } if (InTime.FrameNumber < Times[0]) { return false; } return FMovieSceneBoolChannel::Evaluate(InTime, OutValue); }