// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class EngineSettings : ModuleRules { public EngineSettings(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "CoreUObject", }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", }); } } }