// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/UnrealString.h" #include "CoreTypes.h" #include "Templates/SharedPointer.h" class IDatasmithElement; class IDatasmithScene; namespace DirectLink { class FSceneSnapshot; DIRECTLINK_API const FString& GetDumpPath(); DIRECTLINK_API void DumpSceneSnapshot(FSceneSnapshot& SceneSnapshot, const FString& BaseFileName); } // namespace DirectLink