// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Core/Types.h" #include "UI/Message.h" namespace UE::CADKernel { class CADKERNEL_API FConsole { public: virtual ~FConsole() { } virtual void Print(const TCHAR* Texte, EVerboseLevel VerboseLevel = EVerboseLevel::NoVerbose) {} }; } // namespace UE::CADKernel