// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CorePreciseFP : ModuleRules { public CorePreciseFP(ReadOnlyTargetRules Target) : base(Target) { FPSemantics = FPSemanticsMode.Precise; PCHUsage = PCHUsageMode.NoPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); } }