// Copyright Epic Games, Inc. All Rights Reserved. #if !EXPLICIT_TESTS_TARGET && WITH_LOW_LEVEL_TESTS #include "TestCommon/Initialization.h" #include struct StaticInit { StaticInit() { FCommandLine::Set(TEXT("")); } } GStaticInit; GROUP_BEFORE_GLOBAL(Catch::DefaultGroup) { InitAll(true, true); } GROUP_AFTER_GLOBAL(Catch::DefaultGroup) { CleanupAll(); } #endif // !EXPLICIT_TESTS_TARGET && WITH_LOW_LEVEL_TESTS