// Copyright Epic Games, Inc. All Rights Reserved. #include "ClothingSimulationInteractorNv.h" #include "ClothingSimulationNv.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ClothingSimulationInteractorNv) // Stub implementations to allow older assets that reference this interactor to load safely so they can // be updated to use the Chaos version in future. void UClothingSimulationInteractorNv::PhysicsAssetUpdated() { } void UClothingSimulationInteractorNv::ClothConfigUpdated() { } void UClothingSimulationInteractorNv::Sync(IClothingSimulation* InSimulation, IClothingSimulationContext* InContext) { } void UClothingSimulationInteractorNv::SetAnimDriveSpringStiffness(float InStiffness) { } void UClothingSimulationInteractorNv::SetAnimDriveDamperStiffness(float InStiffness) { } void UClothingSimulationInteractorNv::EnableGravityOverride(const FVector& InVector) { } void UClothingSimulationInteractorNv::DisableGravityOverride() { }