// Copyright Epic Games, Inc. All Rights Reserved. #include "ClothingSimulationFactoryNv.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ClothingSimulationFactoryNv) // Legacy support allowing the loading of older classes that may still reference old NvCloth simulation // classes. These are no longer expected to work but should still load so the references can be safely changed. PRAGMA_DISABLE_DEPRECATION_WARNINGS IClothingSimulation* UClothingSimulationFactoryNv::CreateSimulation() { return nullptr; } void UClothingSimulationFactoryNv::DestroySimulation(IClothingSimulation* InSimulation) { } bool UClothingSimulationFactoryNv::SupportsAsset(UClothingAssetBase* InAsset) { return false; } bool UClothingSimulationFactoryNv::SupportsRuntimeInteraction() { return true; } UClothingSimulationInteractor* UClothingSimulationFactoryNv::CreateInteractor() { return nullptr; } TArrayView> UClothingSimulationFactoryNv::GetClothConfigClasses() const { return TArrayView>(); } const UEnum* UClothingSimulationFactoryNv::GetWeightMapTargetEnum() const { return nullptr; } PRAGMA_ENABLE_DEPRECATION_WARNINGS