// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Misc/Guid.h" // Custom serialization version for config struct FClothConfigNvCustomVersion { enum Type { // Before any version changes were made BeforeCustomVersionWasAdded = 0, // Deprecate legacy structure and enum that couldn't be redirected DeprecateLegacyStructureAndEnum = 1, // ------------------------------------------------------ VersionPlusOne, LatestVersion = VersionPlusOne - 1 }; // The GUID for this custom version number const static FGuid GUID; private: FClothConfigNvCustomVersion() {} };