// Copyright Epic Games, Inc. All Rights Reserved. #include "ClothConfigNvCustomVersion.h" #include "Serialization/CustomVersion.h" const FGuid FClothConfigNvCustomVersion::GUID(0x9950B70E, 0xB41A4E17, 0xBBCCFA0D, 0x57817FD6); // Register the custom version with core FCustomVersionRegistration GRegisterClothConfigNvCustomVersion(FClothConfigNvCustomVersion::GUID, FClothConfigNvCustomVersion::LatestVersion, TEXT("ClothConfigNvVer"));