// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ClothingSystemRuntimeNv : ModuleRules { public ClothingSystemRuntimeNv(ReadOnlyTargetRules Target) : base(Target) { SetupModulePhysicsSupport(Target); PublicIncludePathModuleNames.Add("ClothingSystemRuntimeInterface"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ClothingSystemRuntimeInterface", "ClothingSystemRuntimeCommon" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", } ); } }