// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ClothingSystemRuntimeInterface : ModuleRules { public ClothingSystemRuntimeInterface(ReadOnlyTargetRules Target) : base(Target) { ShortName = "ClothSysRuntimeIntrfc"; SetupModulePhysicsSupport(Target); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); } }