// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ClothingSystemRuntimeCommon : ModuleRules { public ClothingSystemRuntimeCommon(ReadOnlyTargetRules Target) : base(Target) { SetupModulePhysicsSupport(Target); PublicIncludePathModuleNames.Add("ClothingSystemRuntimeInterface"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ClothingSystemRuntimeInterface" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Slate" } ); } }