// Copyright Epic Games, Inc. All Rights Reserved. #include "ClientPilotComponent.h" #include "Modules/ModuleManager.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ClientPilotComponent) UClientPilotComponent::UClientPilotComponent() { } UClientPilotBlackboard* UClientPilotComponent::GetBlackboardInstance() { return UClientPilotBlackboardManager::GetInstance() ? UClientPilotBlackboardManager::GetInstance()->PilotBlackboard : nullptr; } void UClientPilotComponent::ThinkAndAct() { } IMPLEMENT_MODULE(FDefaultModuleImpl, ClientPilot);