// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ClientPilot : ModuleRules { public ClientPilot(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PublicIncludePathModuleNames.AddRange(new string[] { "AutomationController", "AutomationTest", }); if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping) { DynamicallyLoadedModuleNames.AddRange(new string[] { "AutomationController" }); } } }