// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CinematicCamera : ModuleRules { public CinematicCamera(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DeveloperSettings", "Engine", "MovieScene", "MovieSceneTracks", "Slate", "SlateCore" } ); } }