// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "CborGlobals.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" DEFINE_LOG_CATEGORY(LogCbor); /** * Implements the Cbor module. */ class FCborModule : public IModuleInterface { public: // IModuleInterface interface virtual void StartupModule( ) override { } virtual void ShutdownModule( ) override { } virtual bool SupportsDynamicReloading( ) override { return false; } }; IMPLEMENT_MODULE(FCborModule, Cbor);