// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CEF3Utils : ModuleRules { public CEF3Utils(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", } ); if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Mac || Target.Platform == UnrealTargetPlatform.Linux) { AddEngineThirdPartyPrivateStaticDependencies(Target, "CEF3" ); } } }