// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" class UBlueprintRuntimeSettings; /** * The public interface to this module */ class IBlueprintRuntime : public IModuleInterface { public: /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline IBlueprintRuntime& Get() { return FModuleManager::LoadModuleChecked< IBlueprintRuntime >("BlueprintRuntime"); } virtual void PropagateWarningSettings() = 0; virtual UBlueprintRuntimeSettings* GetMutableBlueprintRuntimeSettings() = 0; };