// Copyright Epic Games, Inc. All Rights Reserved. #include "BlueprintRuntimeSettings.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(BlueprintRuntimeSettings) ////////////////////////////////////////////////////////////////////////// // UBlueprintRuntimeSettings UBlueprintRuntimeSettings::UBlueprintRuntimeSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { }