// Copyright Epic Games, Inc. All Rights Reserved. #pragma once namespace EAutomationEventName { enum Type { FPSCapture, AutomationTestResults, NUM_ENGINE_EVENT_NAMES }; } namespace EAutomationAnalyticParam { enum Type { MapName, TimeStamp, Platform, Spec, CL, FPS, BuildConfiguration, AverageFrameTime, AverageGameThreadTime, AverageRenderThreadTime, AverageGPUTime, PercentOfFramesAtLeast30FPS, PercentOfFramesAtLeast60FPS, TestName, BeautifiedName, ExecutionCount, IsSuccess, Duration, ErrorCount, WarningCount, NUM_ENGINE_PARAMS }; }