// Copyright Epic Games, Inc. All Rights Reserved. #include "AutomationTestModule.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" DEFINE_LOG_CATEGORY(LogAutomationTest) /** * Implements the AutomationTesting module. */ class FAutomationTestModule : public IModuleInterface { public: //~ IModuleInterface interface virtual void StartupModule() override { } virtual void ShutdownModule() override { } virtual bool SupportsDynamicReloading() override { return true; } }; IMPLEMENT_MODULE(FAutomationTestModule, AutomationTest);