// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AutomationTest : ModuleRules { public AutomationTest(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "CoreUObject", }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", }); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "SourceControl", }); } } } }