// Copyright Epic Games, Inc. All Rights Reserved. #if (defined(__AUTORTFM) && __AUTORTFM) #include "ThreadID.h" #include namespace AutoRTFM { const FThreadID FThreadID::Invalid; UE_AUTORTFM_ALWAYS_OPEN FThreadID FThreadID::GetCurrent() { return FThreadID{std::this_thread::get_id()}; } } #endif // (defined(__AUTORTFM) && __AUTORTFM)