// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #if (defined(__AUTORTFM) && __AUTORTFM) #include "AutoRTFM.h" namespace AutoRTFM { extern autortfm_extern_api GExternAPI; inline void* Allocate(size_t Size, size_t Alignment) { return GExternAPI.Allocate(Size, Alignment); } inline void* Reallocate(void* Pointer, size_t Size, size_t Alignment) { return GExternAPI.Reallocate(Pointer, Size, Alignment); } inline void* AllocateZeroed(size_t Size, size_t Alignment) { return GExternAPI.AllocateZeroed(Size, Alignment); } inline void Free(void* Pointer) { return GExternAPI.Free(Pointer); } } // namespace AutoRTFM #endif // (defined(__AUTORTFM) && __AUTORTFM)