// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GameFramework/Actor.h" #include "AROriginActor.generated.h" /** * Simple actor that is spawned at the origin for AR systems that want to hang components on an actor * Spawned as a custom class for easier TObjectIterator use */ UCLASS(BlueprintType) class AUGMENTEDREALITY_API AAROriginActor : public AActor { GENERATED_UCLASS_BODY() public: /** Used by the AR system to get the origin actor for the current world */ static AAROriginActor* GetOriginActor(); };