// Copyright Epic Games, Inc. All Rights Reserved. #include "ARDependencyHandler.h" #include "Features/IModularFeatures.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(ARDependencyHandler) UARDependencyHandler* UARDependencyHandler::GetARDependencyHandler() { auto& ModularFeatures = IModularFeatures::Get(); const auto FeatureName = GetModularFeatureName(); if (ModularFeatures.GetModularFeatureImplementationCount(FeatureName)) { return static_cast(ModularFeatures.GetModularFeatureImplementation(FeatureName, 0)); } return nullptr; }