// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AugmentedReality : ModuleRules { public AugmentedReality(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "EngineSettings", "RenderCore", "RHI" } ); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("UnrealEd"); } PublicDependencyModuleNames.AddRange( new string[] { "MRMesh" } ); PublicIncludePathModuleNames.AddRange( new string[] { "HeadMountedDisplay", } ); } } }