// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AudioPlatformConfiguration : ModuleRules { public AudioPlatformConfiguration(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" } ); PublicIncludePathModuleNames.AddRange( new string[] { "CoreUObject" } ); PrivateIncludePathModuleNames.Add("Engine"); AddEngineThirdPartyPrivateStaticDependencies(Target, "UELibSampleRate"); PrivateDefinitions.Add("WITH_LIBSAMPLERATE=1"); } } }