// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioMixerPlatformAudioLink: ModuleRules { public AudioMixerPlatformAudioLink(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); PublicIncludePathModuleNames.Add("AudioMixer"); PrivateDependencyModuleNames.AddRange( new string[] { "AudioMixer", "AudioMixerCore", "AudioLinkEngine", "Core", "CoreUObject", "Engine", }); } }