// Copyright Epic Games, Inc. All Rights Reserved. #include "CoreMinimal.h" #include "AudioLinkLog.h" #include "Modules/ModuleManager.h" DEFINE_LOG_CATEGORY(LogAudioLink); class FAudioLinkModule : public IModuleInterface { public: // Begin IModuleInterface virtual void StartupModule() override { } virtual void ShutdownModule() override { } }; IMPLEMENT_MODULE(FAudioLinkModule, AudioLinkEngine);