// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AudioLinkEngine : ModuleRules { public AudioLinkEngine(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { // We depend on USoundSubmix/AudioDevice which is in Engine. "Core", "CoreUObject", "Engine", } ); } } }