// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AudioExtensions : ModuleRules { public AudioExtensions(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "SignalProcessing", "AudioMixerCore" } ); PublicIncludePathModuleNames.AddRange( new string[] { "AudioMixer", } ); } } }