// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class WindowsMMDeviceEnumeration : ModuleRules { public WindowsMMDeviceEnumeration(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); if (Target.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", } ); } PrivateDependencyModuleNames.AddRange( new string[] { "Core", } ); PrecompileForTargets = PrecompileTargetsType.None; if (Target.Platform == UnrealTargetPlatform.Win64) { PrecompileForTargets = PrecompileTargetsType.Any; } } }