// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioCaptureWasapi : ModuleRules { public AudioCaptureWasapi(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "AudioCaptureCore", "AudioPlatformSupportWasapi" } ); if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)) { PublicDefinitions.Add("WITH_AUDIOCAPTURE=1"); } } }