// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioCaptureAndroid : ModuleRules { public AudioCaptureAndroid(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("GoogleOboe"); PublicIncludePathModuleNames.Add("GoogleOboe"); AddEngineThirdPartyPrivateStaticDependencies(Target, "GoogleOboe"); PrivateDependencyModuleNames.Add("AudioCaptureCore"); PublicDefinitions.Add("WITH_AUDIOCAPTURE=1"); } }