// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AudioCaptureCore : ModuleRules { public AudioCaptureCore(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "SignalProcessing" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine" } ); } } }