// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AudioAnalyzer : ModuleRules { public AudioAnalyzer(ReadOnlyTargetRules Target) : base(Target) { bUseUnity = true; PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "AudioMixer" } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "SignalProcessing" } ); if (Target.Type == TargetType.Editor && Target.Platform == UnrealTargetPlatform.Win64) { AddEngineThirdPartyPrivateStaticDependencies(Target, "UELibSampleRate"); } } } }