// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "RHICoreResourceCollection.h" #include "MetalRHIPrivate.h" #if PLATFORM_SUPPORTS_BINDLESS_RENDERING using FMetalResourceCollection = UE::RHICore::FGenericResourceCollection; template<> struct TMetalResourceTraits { using TConcreteType = FMetalResourceCollection; }; #endif