// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class MetalRHI : ModuleRules { public MetalRHI(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ApplicationCore", "Engine", "RHI", "RHICore", "RenderCore", "Projects", "TraceLog", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "MetalCPP" ); AddEngineThirdPartyPrivateStaticDependencies(Target, "MetalShaderConverter" ); PublicWeakFrameworks.Add("Metal"); if (Target.Platform == UnrealTargetPlatform.Mac) { PublicFrameworks.Add("QuartzCore"); } } }