// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= AngularLimit.h: Angular limit features =============================================================================*/ #pragma once #include "CommonAnimTypes.h" #include "CoreMinimal.h" #include "Math/MathFwd.h" #include "Math/Quat.h" #include "UObject/ObjectMacros.h" namespace AnimationCore { ANIMATIONCORE_API bool ConstrainAngularRangeUsingEuler(FQuat& InOutQuatRotation, const FQuat& InRefRotation, const FVector& InLimitMinDegrees, const FVector& InLimitMaxDegrees); }