// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AnimationCore : ModuleRules { public AnimationCore(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "Engine" } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); } }