// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "AnimNode_BlendSpaceGraphBase.h" #include "AnimNode_BlendSpaceGraph.generated.h" // Allows multiple animations to be blended between based on input parameters USTRUCT(BlueprintInternalUseOnly) struct FAnimNode_BlendSpaceGraph : public FAnimNode_BlendSpaceGraphBase { GENERATED_BODY() // @return the sync group that this blendspace uses FName GetGroupName() const { return GroupName; } };