// Copyright Epic Games, Inc. All Rights Reserved. #include "BlendListBaseLibrary.h" #include "AnimNodes/AnimNode_BlendListBase.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(BlendListBaseLibrary) FBlendListBaseReference UBlendListBaseLibrary::ConvertToBlendListBase(const FAnimNodeReference& Node, EAnimNodeReferenceConversionResult& Result) { return FAnimNodeReference::ConvertToType(Node, Result); } void UBlendListBaseLibrary::ResetNode(const FBlendListBaseReference& BlendListBase) { bool bResult = false; BlendListBase.CallAnimNodeFunction( TEXT("ResetNode"), [](FAnimNode_BlendListBase& InBlendListBase) { InBlendListBase.Initialize(); }); }