// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioMixerAndroid : ModuleRules { public AudioMixerAndroid(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); PublicIncludePaths.Add("Runtime/AudioMixer/Public"); PrivateIncludePaths.Add("Runtime/AudioMixer/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "AudioMixerCore", } ); if(Target.bCompileAgainstEngine) { AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile" ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine" } ); PublicDefinitions.Add("WITH_AUDIO_MIXER_THREAD_COMMAND_DEBUG=0"); } } }