// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AnalyticsVisualEditing : ModuleRules { public AnalyticsVisualEditing(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "Core", "CoreUObject", "DeveloperSettings", "Engine" } ); } } }