// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AdvancedWidgets : ModuleRules { public AdvancedWidgets(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "SlateCore", "UMG" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "InputCore", "Slate", } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); } bDisableAutoRTFMInstrumentation = true; } }