// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "vdecmpeg4.h" namespace vdecmpeg4 { void M4InvQuantType0Intra(int16* output, const int16* input, uint8 quantiserScale, uint16 DCScaler); void M4InvQuantType0Inter(int16* output, const int16* input, uint8 quantiserScale); void M4InvQuantType1Intra(int16* output, const int16* input, uint8 quantiserScale, uint16 DCScaler, const uint8* dequantMtx); void M4InvQuantType1Inter(int16* output, const int16* input, uint8 quantiserScale, const uint8* dequantMtx); }