// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "vdecmpeg4_Types.h" #include "M4Global.h" namespace vdecmpeg4 { struct M4BitstreamHeaderInfo { struct { uint16 mQuantType : 1; uint32 mRounding : 1; } mFlags; uint16 mQuant; // 1-31 uint8* mInvQuantIntra; //!< dequantizer matrix for INTRA block uint8* mInvQuantInter; //!< dequantizer matrix for INTER block }; }